Inside the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series has come back to streaming services, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the player's experience.
We followed vault-dweller Lucy, attempting to act with integrity and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his cult's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wilderness.
Setting the Stage for a New Chapter
The show's first season ending revealed crucial details about the culprits behind the global annihilation that condemned a population in subterranean shelters for an extended period. It also raised plenty of questions unanswered for the upcoming chapter – and, now, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Starting the first season, people were like, ‘Just get it right’,” states the game director. “We are ecstatic with the response to the show, so this time people are bringing more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and sets were built, reflecting the improvised nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to feel like it’s real.”
Indeed, virtually every element you see on-screen is practical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also dedicated players, alongside the game developers behind the source material. This shared passion for the world is evident in the end result.
The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This approach will allow for a new weekly discussion, a dynamic the showrunners themselves are looking forward to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”